Cara Membuat Cheat Counter Strike
[Tutorial]
Create Counter-Strike:Source Hacks
VB 2008
Note: I did not code this Module.
Adresses:
Wireframe Wallhack: 243AEC3C, 2, 4
1 = value, 4 = bytes
1. Download VB 2008
Ok after downloading Visual Basic 2008 you must create a new Project! (File/New Project/Windows Forms Application)
2. Build the Form
After Creating the Form , you must open the Toolbox (Look Picture)
![](file:///C:/DOCUME%7E1/Muslim/LOCALS%7E1/Temp/msohtmlclip1/01/clip_image001.gif)
When the Tool Box opens, create two Buttons and one timer.
3. The Coding!
-Look always that the timer is enabled = False at beginning and that the invental is always 1!
-Ok now press doubleclick on the button1 and write in the coding part.
Code:
Timer1.Enabled
= True
- Then double click on the button2 and write in the coding
part
Code:
Timer1.Enabled
= False
-Now press doubleclick on the timer1 (Look that the invental
is = 1. make sure it set on 1)
-After you doubleclick on the timer1 we come back to the coding part and must add the code for Wireframe Wallhack , the code is :
-After you doubleclick on the timer1 we come back to the coding part and must add the code for Wireframe Wallhack , the code is :
Code:
WriteMemory(&H243AEC3C,
2 , 4)
*You must always add &H before you put an address.
*2 = the value of the address
*4 = the bytes
5. Add the module
*2 = the value of the address
*4 = the bytes
5. Add the module
Code:
Module
Module1
Private
Declare Function OpenProcess Lib "kernel32" (ByVal dwDesiredAccess As
Integer, ByVal bInheritHandle As Integer, ByVal dwProcessId As Integer) As
Integer
Private
Declare Function WriteProcessMemory Lib "kernel32" (ByVal hProcess As
Integer, ByVal lpBaseAddress As Integer, ByRef lpBuffer As Integer, ByVal nSize
As Integer, ByRef lpNumberOfBytesWritten As Integer) As Integer
Private
Declare Function WriteFloatMemory Lib "kernel32" Alias
"WriteProcessMemory" (ByVal hProcess As Integer, ByVal lpBaseAddress
As Integer, ByRef lpBuffer As Single, ByVal nSize As Integer, ByRef
lpNumberOfBytesWritten As Integer) As Integer
Private
Declare Function ReadFloat Lib "kernel32" Alias
"ReadProcessMemory" (ByVal hProcess As IntPtr, ByVal lpBaseAddress As
IntPtr, ByRef buffer As Single, ByVal size As Int32, ByRef lpNumberOfBytesRead
As Int32) As Boolean
Private
Declare Function ReadProcessMemory Lib "kernel32" Alias
"ReadProcessMemory" (ByVal hProcess As Integer, ByVal lpBaseAddress
As Integer, ByRef lpBuffer As Integer, ByVal nSize As Integer, ByRef
lpNumberOfBytesWritten As Integer) As Integer
Private
Declare Function CloseHandle Lib "kernel32" (ByVal hObject As
Integer) As Integer
Public
Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long)
As Integer
Public
RBuff As Long
Public
RBuff2 As Single
Public
RBuff3 As Integer
Public
Function Writememory(ByVal Address As Integer, ByVal Value As Long, ByVal Bytes
As Integer)
Dim
counter-strike sourceLookUp As Process() =
Process.GetProcessesByName("Counter-Strike Source")
If
counter-strike sourceLookUp.Length = 0 Then
End
End
If
Dim
processHandle As IntPtr = OpenProcess(&H1F0FFF, 0, counter-strike
sourceLookUp(0).Id)
WriteProcessMemory(processHandle,
Address, Value, Bytes, Nothing)
CloseHandle(processHandle)
End
Function
End
Module
6. Making the Module Undetected.
Code:
Module
Module1
Private
Declare Function OpenProcess Lib "kernel32" (ByVal dwDesiredAccess As
Integer, ByVal bInheritHandle As Integer, ByVal dwProcessId As Integer) As
Integer
Private
Declare Function WriteProcessMemory Lib "kernel32" (ByVal hProcess As
Integer, ByVal lpBaseAddress As Integer, ByRef lpBuffer As Integer, ByVal nSize
As Integer, ByRef lpNumberOfBytesWritten As Integer) As Integer
Private
Declare Function WriteFloatMemory Lib "kernel32" Alias
"WriteProcessMemory" (ByVal hProcess As Integer, ByVal lpBaseAddress
As Integer, ByRef lpBuffer As Single, ByVal nSize As Integer, ByRef
lpNumberOfBytesWritten As Integer) As Integer
Private
Declare Function ReadFloat Lib "kernel32" Alias
"ReadProcessMemory" (ByVal hProcess As IntPtr, ByVal lpBaseAddress As
IntPtr, ByRef buffer As Single, ByVal size As Int32, ByRef lpNumberOfBytesRead
As Int32) As Boolean
Private
Declare Function ReadProcessMemory Lib "kernel32" Alias
"ReadProcessMemory" (ByVal hProcess As Integer, ByVal lpBaseAddress
As Integer, ByRef lpBuffer As Integer, ByVal nSize As Integer, ByRef lpNumberOfBytesWritten
As Integer) As Integer
Private
Declare Function CloseHandle Lib "kernel32" (ByVal hObject As
Integer) As Integer
Public
Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long)
As Integer
Public
RBuff As Long
Public
RBuff2 As Single
Public
RBuff3 As Integer
Public
Function Writememory(ByVal Address As Integer,
ByVal Value As Long, ByVal Bytes As Integer)
Dim
counter-strike sourceLookUp As Process() =
Process.GetProcessesByName("Counter-Strike Source")
If
counter-strike sourceLookUp.Length = 0 Then
End
End
If
Dim
processHandle As IntPtr = OpenProcess(&H1F0FFF, 0, counter-strike
sourceLookUp(0).Id)
WriteProcessMemory(processHandle,
Address, Value, Bytes, Nothing)
CloseHandle(processHandle)
End
Function
End
Module
To make a Module Undetected is really simple , just Change
the red marked strings with your own definated... But dont forget if you change
it here you must change it in your Function part too!
For example, as you can see in the module 'Writememory' is red.
Now you need to change that to what ever definated you want.
For example, as you can see in the module 'Writememory' is red.
Now you need to change that to what ever definated you want.
Code:
Module
Module1
Private
Declare Function OpenProcess Lib "kernel32" (ByVal dwDesiredAccess As
Integer, ByVal bInheritHandle As Integer, ByVal dwProcessId As Integer) As
Integer
Private
Declare Function WriteProcessMemory Lib "kernel32" (ByVal hProcess As
Integer, ByVal lpBaseAddress As Integer, ByRef lpBuffer As Integer, ByVal nSize
As Integer, ByRef lpNumberOfBytesWritten As Integer) As Integer
Private
Declare Function WriteFloatMemory Lib "kernel32" Alias
"WriteProcessMemory" (ByVal hProcess As Integer, ByVal lpBaseAddress
As Integer, ByRef lpBuffer As Single, ByVal nSize As Integer, ByRef
lpNumberOfBytesWritten As Integer) As Integer
Private
Declare Function ReadFloat Lib "kernel32" Alias "ReadProcessMemory"
(ByVal hProcess As IntPtr, ByVal lpBaseAddress As IntPtr, ByRef buffer As
Single, ByVal size As Int32, ByRef lpNumberOfBytesRead As Int32) As Boolean
Private
Declare Function ReadProcessMemory Lib "kernel32" Alias
"ReadProcessMemory" (ByVal hProcess As Integer, ByVal lpBaseAddress
As Integer, ByRef lpBuffer As Integer, ByVal nSize As Integer, ByRef
lpNumberOfBytesWritten As Integer) As Integer
Private
Declare Function CloseHandle Lib "kernel32" (ByVal hObject As
Integer) As Integer
Public
Declare Function GetAsyncKeyState Lib "user32" (ByVal vKey As Long)
As Integer
Public
RBuff As Long
Public
RBuff2 As Single
Public
RBuff3 As Integer
Public
Function mafioso(ByVal Address As Integer, ByVal
Value As Long, ByVal Bytes As Integer)
Dim
counter-strike sourceLookUp As Process() =
Process.GetProcessesByName("Counter-Strike Source")
If
counter-strike sourceLookUp.Length = 0 Then
End
End
If
Dim
processHandle As IntPtr = OpenProcess(&H1F0FFF, 0, counter-strike
sourceLookUp(0).Id)
WriteProcessMemory(processHandle,
Address, Value, Bytes, Nothing)
CloseHandle(processHandle)
End
Function
End
Module
-In your function you have this:
Code:
WriteMemory(&H243AEC3C, 1 , 4)
-So what you do now is add your Definated.
Code:
mafioso(&H243AEC3C, 1 , 4)
VB6
Open VB6, hit make new Standard.exe,now we have are basic form page.
1. We need to rename this,notice on the righthand side.You will see project1 properties.
if you notice caption is highlighted, in our properties box.thats the name of our forum. Go ahead and rename it. My Trainer V1.0 or w/e.
2. Ok you need this module, for Counter-Strike Source, to add this module, at the top left of vb6 by the file ,and edit.
Code:
Public
Const PROCESS_ALL_ACCESS = &H1F0FFF
Dim
f1holder As Integer
Dim
timer_pos As Long
'API
Declaration
Public
Declare Function GetWindowThreadProcessId Lib "user32" (ByVal hwnd As
Long, lpdwProcessId As Long) As Long
Public
Declare Function OpenProcess Lib "kernel32" (ByVal dwDesiredAccess As
Long, ByVal bInheritHandle As Long, ByVal dwProcessId As Long) As Long
Public
Declare Function WriteProcessMemory Lib "kernel32" (ByVal hProcess As
Long, ByVal lpBaseAddress As Any, lpBuffer As Any, ByVal nSize As Long,
lpNumberOfBytesWritten As Long) As Long
Public
Declare Function CloseHandle Lib "kernel32" (ByVal hObject As Long)
As Long
Public
Declare Function FindWindow Lib "user32" Alias
"FindWindowA" (ByVal Classname As String, ByVal WindowName As String)
As Long
Public
Declare Function GetKeyPress Lib "user32" Alias
"GetAsyncKeyState" (ByVal key As Long) As Integer
Public
Declare Function ReadProcessMem Lib "kernel32" Alias
"ReadProcessMemory" (ByVal hProcess As Long, ByVal lpBaseAddress As
Any, ByRef lpBuffer As Any, ByVal nSize As Long, lpNumberOfBytesWritten As
Long) As Long
Public
Function WriteAByte(gamewindowtext As String, address As Long, value As Byte)
Dim
hwnd As Long
Dim
pid As Long
Dim
phandle As Long
hwnd
= FindWindow(vbNullString, gamewindowtext)
If
(hwnd = 0) Then
MsgBox
"The Game Is Not Working", vbCritical, "Error"
End
Exit
Function
End
If
GetWindowThreadProcessId
hwnd, pid
phandle
= OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If
(phandle = 0) Then
MsgBox
"Can't get ProcessId", vbCritical, "Error"
Exit
Function
End
If
WriteProcessMemory
phandle, address, value, 1, 0&
CloseHandle
hProcess
End
Function
Public
Function WriteAnInt(gamewindowtext As String, address As Long, value As
Integer)
Dim
hwnd As Long
Dim
pid As Long
Dim
phandle As Long
hwnd
= FindWindow(vbNullString, gamewindowtext)
If
(hwnd = 0) Then
MsgBox
"The Game Is Not Working", vbCritical, "Error"
End
End
If
GetWindowThreadProcessId
hwnd, pid
phandle
= OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If
(phandle = 0) Then
MsgBox
"Can't get ProcessId", vbCritical, "Error"
Exit
Function
End
If
WriteProcessMemory
phandle, address, value, 2, 0&
CloseHandle
hProcess
End
Function
Public
Function WriteALong(gamewindowtext As String, address As Long, value As Long)
Dim
hwnd As Long
Dim
pid As Long
Dim
phandle As Long
hwnd
= FindWindow(vbNullString, gamewindowtext)
If
(hwnd = 0) Then
MsgBox
"The Game Is Not Working", vbCritical, "Error"
End
Exit
Function
End
If
GetWindowThreadProcessId
hwnd, pid
phandle
= OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If
(phandle = 0) Then
MsgBox
"Can't get ProcessId", vbCritical, "Error"
Exit
Function
End
If
WriteProcessMemory
phandle, address, value, 4, 0&
CloseHandle
hProcess
End
Function
Public
Function ReadAByte(gamewindowtext As String, address As Long, valbuffer As
Byte)
Dim
hwnd As Long
Dim
pid As Long
Dim
phandle As Long
hwnd
= FindWindow(vbNullString, gamewindowtext)
If
(hwnd = 0) Then
MsgBox
"The Game Is Not Working", vbCritical, "Error"
End
Exit
Function
End
If
GetWindowThreadProcessId
hwnd, pid
phandle
= OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If
(phandle = 0) Then
MsgBox
"Can't get ProcessId", vbCritical, "Error"
Exit
Function
End
If
ReadProcessMem
phandle, address, valbuffer, 1, 0&
CloseHandle
hProcess
End
Function
Public
Function ReadAnInt(gamewindowtext As String, address As Long, valbuffer As
Integer)
Dim
hwnd As Long
Dim
pid As Long
Dim
phandle As Long
hwnd
= FindWindow(vbNullString, gamewindowtext)
If
(hwnd = 0) Then
MsgBox
"The Game Is Not Working", vbCritical, "Error"
End
Exit
Function
End
If
GetWindowThreadProcessId
hwnd, pid
phandle
= OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If
(phandle = 0) Then
MsgBox
"Can't get ProcessId", vbCritical, "Error"
Exit
Function
End
If
ReadProcessMem
phandle, address, valbuffer, 2, 0&
CloseHandle
hProcess
End
Function
Public
Function ReadALong(gamewindowtext As String, address As Long, valbuffer As
Long)
Dim
hwnd As Long
Dim
pid As Long
Dim
phandle As Long
hwnd
= FindWindow(vbNullString, gamewindowtext)
If
(hwnd = 0) Then
MsgBox
"The Game Is Not Working", vbCritical, "Error"
End
Exit
Function
End
If
GetWindowThreadProcessId
hwnd, pid
phandle
= OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If
(phandle = 0) Then
MsgBox
"Can't get ProcessId", vbCritical, "Error"
Exit
Function
End
If
ReadProcessMem
phandle, address, valbuffer, 4, 0&
CloseHandle
hProcess
End
Function
Public
Function ReadAFloat(gamewindowtext As String, address As Long, valbuffer As
Single)
Dim
hWnd As Long
Dim
pid As Long
Dim
phandle As Long
hWnd
= FindWindow(vbNullString, gamewindowtext)
If
(hWnd = 0) Then
MsgBox
"The Game Is Not Working", vbCritical, "Error"
End
Exit
Function
End
If
GetWindowThreadProcessId
hWnd, pid
phandle
= OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If
(phandle = 0) Then
MsgBox
"Can't get ProcessId", vbCritical, "Error"
Exit
Function
End
If
ReadProcessMem
phandle, address, valbuffer, 4, 0&
CloseHandle
hProcess
End
Function
Public
Function WriteAFloat(gamewindowtext As String, address As Long, value As
Single)
Dim
hWnd As Long
Dim
pid As Long
Dim
phandle As Long
hWnd
= FindWindow(vbNullString, gamewindowtext)
If
(hWnd = 0) Then
MsgBox
"The Game Is Not Working", vbCritical, "Error"
End
Exit
Function
End
If
GetWindowThreadProcessId
hWnd, pid
phandle
= OpenProcess(PROCESS_ALL_ACCESS, False, pid)
If
(phandle = 0) Then
MsgBox
"Can't get ProcessId", vbCritical, "Error"
Exit
Function
End
If
WriteProcessMemory
phandle, address, value, 4, 0&
CloseHandle
hProcess
End
Function
Ok now we have our module, were ready to build our trainer
Now heres how to do buttons.
3.Now to add a button, go to the lefthand side, to the toolbar, double click a button, now you have a button on your form, click it to put were you want it. Notice you can resize it and whatnot.ok now
4.rename this button, look into the properties box again,now your in the properties of this button, scroll threw it, look for caption (and rename it)
5.Adding a code to this button, double click the button, now your in the coding part of the button/trainer. This is what you should see.
Now heres how to do buttons.
3.Now to add a button, go to the lefthand side, to the toolbar, double click a button, now you have a button on your form, click it to put were you want it. Notice you can resize it and whatnot.ok now
4.rename this button, look into the properties box again,now your in the properties of this button, scroll threw it, look for caption (and rename it)
5.Adding a code to this button, double click the button, now your in the coding part of the button/trainer. This is what you should see.
Code:
Private
Sub Command1_Click()
End
Sub
Ok now to add the address and value.
Code:
Private
Sub Command1_Click()
Call
WriteAlong("Counter-Strike Source", &H243AEC3C , 2)
End
Sub
*Note like in VB 2008 you must add &H before every
address.
Now add a new button and add this to turn it off.
Now add a new button and add this to turn it off.
Code:
Private
Sub Command2_Click()
Call
WriteAlong("Counter-Strike Source", &H243AEC3C, 1)
End
Sub
*Note as you can see the value is different for the 'On' and
'Off' Buttons, reason for that is because in order to actually turn off the
hack, you must put the original value of the address.
8. Go to file and save your trainer, change the names to what you want, then go back to file and look for make project1.exe or w/e u named it.exe and your done find your trainer inside C:\Program Files\Microsoft Visual Studio\VB98.
*I hope this tutorial has helped some people. VB is maybe not the right choice to use to make hacks, knowing that C++ is better, but it can help you in some ways.
Credits go to the people who made these modules.
8. Go to file and save your trainer, change the names to what you want, then go back to file and look for make project1.exe or w/e u named it.exe and your done find your trainer inside C:\Program Files\Microsoft Visual Studio\VB98.
*I hope this tutorial has helped some people. VB is maybe not the right choice to use to make hacks, knowing that C++ is better, but it can help you in some ways.
Credits go to the people who made these modules.
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